Friday, 10 May 2013

Critter Spitter

Im still working on fleshing out previous creature designs that Ive done for project August. Just over a week left now till I finish uni which is very difficult to imagine, and scary when I do manage to imagine it...
 
So this creature is a bit like a sea anenome in habit, it tends to stick around one area in groups. It also feeds in a similar fashion using tentacles situated beneath the main body, the difference is that these 'critters' as a group create a kill zone by constantly belching out toxic gases that stun and suffocate their prey.
 
I orginally created this creature as a submission for Conceptart.org's C.O.W competition when I was seeking inspiaration for my uni project, it just meant I had to keep bending the designs each week to fit in with my project.



Thursday, 9 May 2013

Creature Design

Deadlines round the next corner for my projects at university, the class of 5 that Im in has been working on a top secret LEGO animation project in Maya for the last 16 weeks, its been a very challenging and dynamic project but the renders are looking great at the moment, cant wait to release it on the net.


Z brush / Photoshop : 5 hours

Monday, 6 May 2013

Helicoprion


Im taking a few of the creature designs Ive done for Project August a step further by producing orthographics and texture passes for them, Im experimenting with Zbrush at the moment aswell which is helping to speed up the process once the designs been sketched out.


Photoshop / Zbrush.

Friday, 3 May 2013

FMX 2013

I attended FMX again this year, a very productive conference with some brilliant presentations. I also had the opportunity to go around the recruiting hub with my portfolio for my degree work, this was a brilliant experience as i got alot of advice and feedback based on my work.
 
 
My portfolio...
 
 
FMX 2013 : nice and sunny, a beautiful city with great beer and Pina Colada's...
 



Friday, 19 April 2013

Z Brush

Ive been using Z brush this week after my tutor went through the basics with me on monday, it looked like fun to use so i knocked up a few basic models to play around with for my project August. I can see myself getting to grips with this program a lot more in the future.

 Photoshop : 3 hours / Maya : 15 mins

 Photoshop : 2 1/2 hours / Maya : 15 mins / Z brush : 20 mins

 Photoshop : 4 hours / Maya : 10 mins / Z brush : 20 mins


Photoshop : 2 hours / Z brush : 30 mins

Monday, 15 April 2013

Passive Encounter

Ive been working up this particular environment over the last week doing several differnt versions of it. Its based on a very rough maya model, doesnt help with details but its a good way of quickly working out the fundamentals of the composition which saves me time for focusing on the detailing and other areas that need working on. Originally this was going to be an aggresive ambush predator leaping down onto the Polo ship but then i thought 'these poor ships are always being attacked' so I decided to turn the composition into a curious encounter between a giant blind invertebrate beast and the ship. I imagine these guys slowly climbing from bulb structure to bulb structure as their arrary of little feeler tentacles forage for scraps of food or maybe some sort of secretion from the bulbs them selves.

Photoshop : 4 hours.

Sunday, 14 April 2013

Cornered.

Photoshop : 4 1/2 hours.